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Ansel stereo shot
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Oh dear... has Ansel got its depth set at about 5% or something?
One of the very few 3D glitches in game. Some lights have screen depth lens flare.
With both sliders at max 10, we get a good image.
Note the proper divergence over Wei's head. His head is separated in left/right less than the light in the distance.
Convergence and Depth settings in-game seem to be reversed. This is max "convergence", but is clearly depth into the screen.
It seems clear that they have the settings mis-named. This is "Depth 10, Convergence 0", but we have heavy out of screen effects, and the image converges to zero separation in the background at the light over Wei's head.
https://forums.geforce.com/default/topic/528113/3d-vision/defense-grid-3d-vision-instructions-/
Note the shadows of the power cores in the glow effect. Happens for each eye on opposite sides.
Glow effect on Tesla tower is quadrupled. Look at a single eye image to see the extra shadow image.
Aiming works while using high convergence. The NVidia laser sight will also work, but there is no easy way to disable the hud or reticule.
Aiming works using built in reticule, when using high convergence. Target tags are at proper depth. She is out of screen, and acceptable, although the radar overlaps at the wrong depth.
Tends to glitch in the wardrobe, with a halo and alternate eye light effects; when using high convergence.
In rare very high pop-out situations, the HUD conflicts. Not typically noticeable outdoors.
Occasional glitches indoors, like the bad lighting effects from the lamps, and the HUD being at screen depth.
Everything is pretty good when using the Prototype.exe profile. Moon is only notable thing busted.