bo3bber Gallery > Comments

Ansel stereo shot
Ansel stereo shot
3758 views
Zloth Sep 6, 2016
Oh dear... has Ansel got its depth set at about 5% or something?
Helixmod fix
Helixmod fix
3595 views
Zloth Sep 6, 2016
Happy 3D!
Untitled Image
Untitled Image
869 views
bo3bber May 14, 2013
One of the very few 3D glitches in game. Some lights have screen depth lens flare.
Depth 10, Convergence 10
Depth 10, Convergence 10
826 views
bo3bber Jan 29, 2013
With both sliders at max 10, we get a good image. Note the proper divergence over Wei's head. His head is separated in left/right less than the light in the distance.
Depth 0, Convergence 10
Depth 0, Convergence 10
736 views
bo3bber Jan 29, 2013
Convergence and Depth settings in-game seem to be reversed. This is max "convergence", but is clearly depth into the screen.
Depth 10, Convergence 0
Depth 10, Convergence 0
964 views
bo3bber Jan 29, 2013
It seems clear that they have the settings mis-named. This is "Depth 10, Convergence 0", but we have heavy out of screen effects, and the image converges to zero separation in the background at the light over Wei's head.
Power core shadows
Power core shadows
721 views
eqzitara Jan 24, 2013
https://forums.geforce.com/default/topic/528113/3d-vision/defense-grid-3d-vision-instructions-/
Power core shadows
Power core shadows
721 views
bo3bber Jan 17, 2013
Note the shadows of the power cores in the glow effect. Happens for each eye on opposite sides.
Tesla tower double image
Tesla tower double image
832 views
bo3bber Jan 17, 2013
Glow effect on Tesla tower is quadrupled. Look at a single eye image to see the extra shadow image.
Untitled Image
Untitled Image
700 views
bo3bber Dec 30, 2012
Aiming works while using high convergence. The NVidia laser sight will also work, but there is no easy way to disable the hud or reticule.
Untitled Image
Untitled Image
822 views
bo3bber Dec 30, 2012
Aiming works using built in reticule, when using high convergence. Target tags are at proper depth. She is out of screen, and acceptable, although the radar overlaps at the wrong depth.
Untitled Image
Untitled Image
853 views
bo3bber Dec 30, 2012
Tends to glitch in the wardrobe, with a halo and alternate eye light effects; when using high convergence.
Untitled Image
Untitled Image
724 views
bo3bber Dec 30, 2012
Moon is at wrong depth, but is otherwise a pretty good scene.
Untitled Image
Untitled Image
644 views
bo3bber Dec 30, 2012
In rare very high pop-out situations, the HUD conflicts. Not typically noticeable outdoors.
Untitled Image
Untitled Image
764 views
bo3bber Dec 30, 2012
Occasional glitches indoors, like the bad lighting effects from the lamps, and the HUD being at screen depth.
Saints Row
Saints Row
737 views
Zloth Dec 28, 2012
Not bad! When I tried it over the summer it was a total mess.
Saints Row
Saints Row
740 views
bo3bber Dec 26, 2012
Everything is pretty good when using the Prototype.exe profile. Moon is only notable thing busted.
Untitled Image
Untitled Image
758 views
bo3bber Jan 25, 2012
Max depth, minimal plane, using in game controls.
Untitled Image
Untitled Image
766 views
bo3bber Jan 25, 2012
Max depth, max plane, using in game controls.

bo3bber Profile

avatar
User Name:
bo3bber show details
  • About User:
    User has not shared any details
  • 3D System:
    Nvidia 3D Vision, Acer H5360 projector
  • Stereo Camera:
    User has not specified camera used.
Copyright © 2024. NVIDIA Corporation.
Technology is powered by Phereo