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No offense but I dont think you know what do, this game is kind of a leap in wanting to fix games but *shrug* heres my files https://s3.amazonaws.com/HelixMods/spacemarine/temp.zip You need to repair the texcoord(the one that uses position, since its at the wrong position). I have no idea what your talking about with passes though. Textures cant find position. So they split to left and right the more you use depth/convergence. I actually fixed some of the models in spiderman. I looked at space marine because I thought it was worth doing when I saw another game with exact issues. So I actually fixed some of the shaders... I just decided it was not worth doing after space marine.
Don't know about the graphic engine Beenox used for this game. Someone wrote that it is CryEngine3 on a youtube video... ^^ Anyway, it looks like the passes (ambiant / color / specular) are not aligned on screen space: there is an offset (X screen axis?) beetween them. If Nvidia will not fix this, perhaps will I have a chance trying myself ? I don't mind if it's not perfect, just trying to make it look better. I would like to give a try with the fix you've done for spacemarine as a start, if you don't mind.