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Looks like your convergence is set to the far away lands, somewhere behind the horizon. Please set it to somewhere near the front of the main character, otherwise it just looks like a flat image behind the interface plane. Additionally, convergence set to what you have masks any issues with shadows etc. as you are simply rendering 2 parallel images with mostly identical camera angles.
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Also, it was supposed to "perfect in 3D" and the devs said they worked on 3D Vision Support. Well they must have missed those completely wrong lighting effects on water on screenshots 4 and onward.